
Stacks with mine detection radius effects from equipment and other mods.

Increases movement speed while crouching. Reduces blindness effect and duration of flash grenades. Stacks with explosion protection effects from equipment and other mods. Health Regeneration after 4 seconds without taking damage.Īrmor Regeneration after 5 seconds without taking damage. Increases protection to head, arms and legs. (Cannot be installed with Fast Recharge)ĭecreases resurrection duration and attack duration. Increases protection to head, body, arms and legs. Team receives reduced blindness effect and duration.ĭecreases spread, recoil, reload duration and select and deselect duration. Applies to all stances.ĭecreases activation duration, throw duration and select and deselect duration. (Cannot be installed with Tomahawk Movement Speed) (Cannot be installed with M26 Extra Grenade Mod)Īfter killing an enemy, instantly heals the user and grants bonuses for 2.5 seconds. Stacks with sprint speed effects from equipment and other mods. Increases movement speed while sprinting. Increases magazine capacity and total ammunition. Increases the damage multipliers to arms and legs.ĭecreases spread and recoil while not aiming.ĭecreases spread and recoil while aiming. Decreases the Bolt/Pump action duration for Bolt/Pump action weapons. Increases rate of fire for Semi-Automatic and Automatic weapons. For Shotguns, each pellet has its damage increased. Please bear in mind that PVP tasks cannot be completed in Custom Rooms.
#Warface permanent weapons series
All items will have one Modification slot unlocked by default and two additional slots can be unlocked by reaching higher levels.Īccuracy values may be incorrect after installing Mods.Īvailable Items Rifleman Rifleman Weapons Completing mission series also earns you instant rewards, including the permanent Syndicate Beretta ARX160 Take note of the stackable bonuses: rewards that are given for completing several consecutive weekly series.
#Warface permanent weapons install
You cannot install two unique mods in different slots. Items can only use Mods of the same Tier. Reaching higher levels unlocks more Mods and Modification slots.Įach Item has a Tier. Secondary Weapons and Devices have passive progression and MP is earned for time spent alive, even if they were never selected in battle.Īll versions of the same item share Mastery Level, Mastery Points and available Mods, but not installed Mods. If the item is a primary weapon, any kills performed will not affect the MP received at the end of the match. For example, if the player had the item selected for 40% of the match's duration, then that item will receive 40% of the Map's Mastery Points. Mastery Points (or Experience) are earned at the end of each match for the time spent alive with the item selected. It is possible to increase the level of an item by playing with it. Only permanent items can be modified, although it is still possible to earn EXP with a temporary item. Items that accept mods will have the option available in the Inventory. These can be obtained by increasing the item level or by completing some contracts. Mods can be added to items by using Parts.
